Rise of the Tomb Raider got full support for DirectX 12

By | 10.12.2018



Rise of the Tomb Raider got full support for DirectX 12

Rise of the Tomb Raider получила полноценную поддержку DirectX 12

When she appeared at the end of January, despite the numerous gameplay improvements, the game was a little disappointing PC users. The main reason for this was the absence of one of the most important things that the original Tomb Raider 2013, enjoys an enviable popularity among enthusiasts – built-in performance test.

Now, a month and a half later, Crystal Dynamics, along with the cult Dutch Studio Nixxes Software BV, which we owe to the brilliant PC port of Rise of the Tomb Raider, fill this small gap. Thanks to the patch, which since yesterday is available to all owners of the Steam version, the game now features not only a comprehensive benchmark function, but a special mode of DirectX 12!

Thus, Rise of the Tomb Raider is the first game that rank with the full support of a new software interface (API) in Windows 10. It should be noted that currently there are two other game project with DirectX 12: Gears of War: Ultimate Edition and Ashes of the Singularity, but the first of them is a remake of quite an old game, which appeared as far back as 2006, and the second is still in the development stage and is only available within the programme Steam Early Access.

According to the official explanations to the new patch, activation mode DirectX 12 can greatly improve gaming performance on some systems – it is clear that we are talking about computers that are relevant in today’s hardware. This, for example, the Intel i7-2600 and NVIDIA GeForce GTX 970. According to the developers, in DirectX 11 mode this machine gives out about 46 fps using DirectX 12 to 60. These statements should be tested through practical tests, but, as we know, the potential for the realization of such acceleration have DirectX 12 is definitely there.

Additionally, the patch adds another interesting feature, namely support for the latest technology from NVIDIA to implement realistic lighting – VXAO. A detailed explanation of the principles of the technology, the company promises to give during the annual conference of video game developers (Game Developers Conference), which will take place next week. At the moment we only know that VXAO provides a more impressive and realistic lighting than currently used alternatives in the face of SSAO and HBAO. Again, to look at VXAO you will need a NVIDIA graphics card the new generation (Maxwell). In addition, at the moment the technology only works in the DirectX 11 mode does not support the DirectX 12.




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