Microsoft announced DirectX 12
GDC 2014 will surely hints at a forthcoming major shift in the layers of the gaming industry in the coming months and years. This exhibition will be remembered by the intervention of Sony in the race of VR technology, which aims to move the game to the world of virtual reality; the announcement of a revolutionary, new distribution models the two most popular game engines on the market, Unreal and CryENGINE; and demonstration of the twelfth version of the cult game API DirectX.
In fact, objectively speaking, the last, the twelfth edition of one of today’s most popular 3D application programming interfaces the world has waited long enough. Until recently, Microsoft has adhered to a 3-year cycle updates of DirectX – the tenth version appeared in 2006, and eleventh in 2009. Good news associated with DirectX 12, at least two: increasing the effectiveness and efficiency of the interface and the fact that for the first time in its history DirectX will multi-platform, i.e. will be available for both Windows and Xbox One, and even for mobile devices!
A curious fact about DirectX 12 lies in the desire of Microsoft to reduce the load on the CPU when playing video games. The company promises a 50% reduction in this respect, and this means that in the future we can have the tendency to reduce the role of Central processors in the overall performance of the game.
In this direction concerted efforts of a team that develops and support for the new API. In previous versions of DirectX-the focus was on non-standard methods of generating three-dimensional geometry and flashy effects, lighting, collision and so on. The goal of DirectX 12, are fundamentally different – improved performance and compatibility with a wide range of computing devices.
Surprisingly, DirectX 12 will be fully compatible with current generation graphics processors. Yes, for the first time in its history the new DX version will not require a mandatory update of the graphics card. According to Microsoft, DirectX 12 without any problems can work in more than 80 percent of currently available graphics cards.
Release DX 12 is expected in late 2015, but at the end of this year there will be a preliminary version.