Faster DirectX 12 its predecessor, and how? The first practical tests
DirectX 12 or rather mouth-watering promises of the new graphics libraries are probably the strongest argument in favor of the new Windows 10 gaming point of view. Unfortunately, until recently they were mainly theoretical, based on pure technical potential, which is implying the specifications of the new API. The only «more practical» exception was a module for the popular 3D Mark test, which, however, was written specifically to demonstrate the benefits of DirectX 12 on the previous 11 version.
With the early beta version of the new strategy, developed by Oxide Games and Stardock, the situation began to change. Ashes of the Singularity can lay claim to the title of the first true DirectX 12 games in history, but at the moment this is the only true gaming benchmark, bringing some clarity to the question of the performance of the new API is faster if DX12 compared to DX11 and if so, how.
The short answer
Yes, of course! In this case convincingly. In other words, the first practical tests with built-in Ashes of the Singularity of the benchmark show a significant increase in performance when you compare DX11 and DX12 modes. How serious? This, of course, largely depends on the configuration, but on a modern gaming computer with Intel Core i7-4770K, 16 GB of memory and a graphics card Nvidia GeForce GTX 980 Ti, the difference is substantial – 38 fps (in DX11 mode) and 51 frames per second when using DX12 (according to PC World.com).
In theory, the difference in fps 13 (increase by about 30%) does not look particularly impressive, but any fan of computer video games will tell you that in many cases, the frame count will be the difference between unacceptable and good gaming experience.
Moreover, if you believe the preliminary tests that have been published by NVIDIA, in some scenarios, the gain in overall performance in the Ashes of the Singularity is even higher and reaches 82% depending on resolution.
A little more
Initial tests with the Ashes of the Singularity of the show, and other interesting things. For example, they clearly show that the number of cores has a more significant impact on overall performance than clock speed at which they work. This, of course, does not mean that the frequency has no influence – just is affected to a lesser degree.
This can be very good news for owners of branded processors from AMD that offers more cores at a lower price than Intel. The developers of the Ashes of the Singularity argue that during the internal tests of the game processors from AMD were better, in terms of the indicator «price / performance».
According to them, the eight-core chip AMD FX-8350 (which is currently available for 12 605 — 15 400 RUB) successfully competes with Quad-core processor high-class Intel Core i7-4770K (with a price more than 20,000 RUB).
Of course, all these results are very premature and may not be a clear indicator of the potential capabilities of DirectX 12. NVIDIA themselves say in a note to test on their equipment that the Ashes of the Singularity is not a good enough tool for this purpose. The company, for example, stresses that in this early beta version there is a documented bug that prevents the correct activation of the MSAA feature that distorts the test results.
Separately drivers that fully support DirectX 12, are still in a fairly early stage of development and still have not reached my full potential. However, both of the leading graphics company NVIDIA and AMD claim that by the time the market will be the first commercial DX12 games, they will be ready fully functioning and optimized drivers that will ensure smooth working with the new API.
However, even these early results are very encouraging. Anyway, 30-80% increase in performance sounds very nice. Especially considering that this is purely a software update.